PhD student Joy Enyinnaya researches trends surrounding COVID information and vaccine hesitancy, providing education about herd immunity and documenting parents’ hesitancies about routine vaccinations in a summer CSU Extension internship in El Paso County.
Ph.D. student Stephanie Scott is investigating how to integrate art therapy and other creative expression into discussions around brain-computer interface (BCI) technologies. Her research explores how BCIs can be more inclusive for neurodiverse users and communication recovery.
Joe Champ, journalism associate professor of science communication, works tirelessly to connect excellent students with amazing opportunities in the Forest Service, National Park Service, and beyond. The students’ experience with CSU’s Center for Science Communication (and a network assisted by Champ) lead to internships, jobs, and unimagined careers.
In the Department of Journalism and Media Communication, together we adapt, understand, and advocate. From hands-on music videos to measuring air quality to alumni entrepreneurship, students and faculty are exploring the ways communication transfers between people.
A citizen-science project aims to see if the act of measuring air quality influences how we understand and think about the air from a day-to-day standpoint. Journalism professors and students are working with air quality scientists to incorporate the social sciences—or the human element—in to their investigation.
The idea that virtual space is a space is much easier to grasp in immersive worlds such as virtual reality (VR), but is that possible when looking at a flat screen with images and text? When you are in a digital conversation with friends or strangers, one-on-one or in a group, supportive or combative, does it feel like a space is holding you all there?
What is the difference between ‘real life’ and ‘virtual life’? How do we construct identity? How do we create social norms? For many years, experts have studied how social norms are created, and with the advent of the internet and online gaming, researchers are now exploring the way people interact with, use, and respond to technology as they perform and craft those identities.